Play Your Favorite Superhero Without Making a Copy

Mutants & Masterminds gives players the opportunity to play as a superhero – complete with all the fancy powers and abilities. It can be very tempting to just make a copy of your favorite superhero and play as them. It is much more fun to consider your favorite as a starting point and build your character from there.

My favorite superhero is Kamala Khan (the current Ms. Marvel). I’m fairly new to Mutants & Masterminds, and with help, learned that what I wanted to play was a Shapeshifter. Kamala Khan (Ms. Marvel) became Emily Johnson (Dr. Stretch).

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I Free, I Fly!

This short story is written from the point of view of the Steam Mephit that I played in a one-off Dungeons & Dragons session. Players chose a CR1 (or lower) monster or NPC to play.

Nasty, tall, being comes to poke at me again with a very skinny dagger. I threaten nasty being’s life in both Aquan and Ignan, but thems ignore. I has an ouchie, and I sleeps.

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Be Careful How You Use Friends

There are times when life would be easier if you had the ability to turn an enemy into a friend. In Dungeons & Dragons, the way to make temporary friends is to use the Friends cantrip. My Kobold Sorcerer, Meepo, has tried to use it in battle.

Be careful when using Friends. It is always a gamble. If it works, the player who cast it temporarily gains a very devoted friend (whom they can attempt to manipulate). But if it fails, the caster can become the target of an extremely angry enemy.

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Creative Uses for Prestidigitation

Meepo is Kobold sorcerer who started out as a young child in the Circulus (Season 1) campaign. She quickly fell in love with the prestidigitation cantrip and used it often. If you want to get the most fun from Prestidigitation, you need to “think outside of the box” when using it.

Prestidigitation has a ten-foot range, and the effect of it can last for one hour. A player can cast it multiple times, and can have up to three of its non-instantaneous effects active at a time.

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A Superhero with a Disability

Mutants & Masterminds is an RPG where everyone plays a superhero. My friends and I had never played it before (other than the GM, of course). We started by brainstorming about what kind of superheroes we wanted to make. Not knowing much about the game, I asked if I could play a grandma who can run really fast.

It turned out that description fit into the Speedster build. Long story short, I ended up creating Agatha, a senior citizen who runs really fast and knits snares around enemies. Someone suggested that she might use a walker, with tennis balls on the ends.

My character’s superhero name came from Ellie, who is absolutely fantastic with puns. She suggested the name “Hot Flash”. It made me laugh, and I immediately insisted that the name was now canon.

Hot Flash’s backstory is probably more detailed than it needed to be. She was born with the speed ability. This irritated her mother, who taught young Agatha to knit (hoping the kid would sit still for a while). Hot Flash was 65 when our Mutants & Masterminds game began.

The main thing I want to bring up here is that Hot Flash uses a walker because she has arthritis. Her superpowers don’t erase her disability. She temporarily gains the ability to use her walker to move faster than… well, almost anyone.

There aren’t many stories about superheroes who have a disability. Superman has a severe allergy to kryptonite (but rarely encounters it). Daredevil is a crimefighter who is blind. Hawkeye is deaf in the comics, but I don’t feel like that was made clear in the Avenger movies.

You don’t have to have a disability in order to play a character who has one. Do some research on that disability to learn more about it. Don’t use a superpower to “cure” the disability.