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“We can, if you want, spend the rest of the evening RPing in the middle of a swamp with a bunch of kobolds.”
Creating TTRPG actual play podcasts using DnD5e, GURPS, Cypher System, and more.
Podcast: Play in new window | Download
“We can, if you want, spend the rest of the evening RPing in the middle of a swamp with a bunch of kobolds.”
Podcast: Play in new window | Download
As things turn out, a volcano exploding is the least of the party’s worries.
No one in the party is particularly surprised.
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When I created Gox, my barbarian Kobold, a fellow player suggested that I take Path of the Zealot. This turned out to be an excellent idea, because it is so much fun to play! The best thing about it is that your character doesn’t necessarily have to be a fanatical partisan who is anxious to smite all those who follow other gods.
The first thing to do is find a god that feels right for your character. Gox started out following a god he barely knew anything about. He may have thought it was the god his clan followed. He was bigger than most Kobolds, and believed that this meant he was supposed to protect the weak. The god he was following didn’t quite match up with Gox’s ideals.
Continue reading “How to Play a Zealot Without Starting the Crusades”
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Mezire’s business having been settled, the party heads out to Erik’s homeland: Plantain. This episode introduces Milly as Page the kenku warlock and Cindy as Faehime the human monk.
(Warning: there are some over the top stereotypes here, but they are instigated by Erik himself, who in real life is Puerto Rican. The DM, not being Puerto Rican, isn’t going to tell Erik what he can and cannot do in that regard.)
Continue reading “Hit & Abyss Ep 019: Home Again, Home Again”