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The kobolds have a crater to traverse before descending deep into the planet.
Creating TTRPG actual play podcasts using DnD5e, GURPS, Cypher System, and more.
Podcast: Play in new window | Download
The kobolds have a crater to traverse before descending deep into the planet.
Podcast: Play in new window | Download
Hello and welcome to Crash’s Course, a short form podcast where I share my thoughts and advice on playing and running tabletop role playing games in roughly about 5 minutes.
I’ve been on a worldbuilding kick lately, so I thought that would make a good topic. I mean, sure, there’s lots of good campaign settings out there ready for you to use, but they’re not yours, you know? Why not make something original, and as an extra bonus, have it be something where that one party member can’t buy the same source book and as a result can metagame everything.
Podcast: Play in new window | Download
The burning zombies need dealing with after they’ve been … dealt with. And then there’s the matter of what’s controlling them.
Podcast: Play in new window | Download
Hello and welcome to Crash’s Course, a short form podcast where I share my thoughts and advice on playing and running tabletop role playing games in roughly about 5 minutes.
Lately I’ve been working on a 1-shot adventure, so in this episode I thought I’d share some of my common steps for designing scenarios for my group.
Yeah, running an adventure made by someone else can be really fun. It’s not that it’s less work, especially if you’re trying to be as close to the printed adventure as possible. It’s about having a shared story, a bonding experience, and … oh, yeah, you don’t need to think up an entire adventure’s plot hooks on your own.
… until the players leave the beaten path of the printed adventure and you have to ad-lib what happens next, at least. Continue reading “Crash’s Course Ep 08: Preparing Adventures”
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The kobolds attempt to broker a peace between the Moon Touched Carusites and a blue dragon.
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