Diablo IV Has Accessibility Options

handicapped parking spot
Image via Jakub Pabis.

Diablo IV is the newest of the series of Diablo games created by Blizzard Entertainment – one of three companies that was recently acquired by Microsoft. Some players will jump right into Diablo IV without needing to use the many accessibility options the game offers. 

That said, some of us need to use some of these accessibility options. Here is a list of what you can choose to use that will help make Diablo IV adapt to your personal disabilities. 

Font Scale: Choose from small, medium, or large (with the default set on large).

Brightness: There is a button called “Calibrate Brightness” that you can use to make it easier for you to see things in the game – and could be helpful for spotting enemies or getting out of the way of thrown weapons.

Color Blind Filter: There are three options: 

  • Protanopia – Difficulty distinguishing red light from green light
  • Deuternopia – Difficulty distinguishing green light from red light
  • Tritanopia – Difficulty distinguishing blue light from green light and green light from yellow light

Screen Shake Effects: The default is “show screen shake events on certain skills”. You can un-toggle that if (what I call “shaky cam”) makes you feel ill.

Combat Hit Flash: This will enable hit flashes while hitting a monster or a player during combat. You can toggle that off, too. It is my understanding that flashing or strobing lights can cause harm to people who have epilepsy. 

Reduce Strobing: This will disable several effects and lights in the game reducing the amount of strobing in the game. 

Do you have a family member who has epilepsy? Flashing or strobing lights could cause them to have a seizure. This is also something to think about if you intend to put your Diablo IV gameplay on YouTube (for example). Those flashing or strobing lights can harm people who have epilepsy. 

Highlight Player: The Highlight Player feature is a good one because it makes it super easy to figure out where your character is on the screen. Personally, I’ve been using a green color that outlines my character. There are other color options as well.

Controller Vibration: Enable controller vibration – effects on certain skills and abilities. 

I play Diablo IV on my Xbox. One of the things I hate about playing on a console is when the controller starts to vibrate.

Why does this bother me so much? 

I have a neurological disease called fibromyalgia which has no cure. The disease can inflict pain on various parts of my body without warning. As such, I make sure that my controller is not going to vibrate while I’m playing. There is a setting you can use to turn off the vibration. 

Screen Reader: The screen reader can help people who are visually impaired, legally blind, or blind to know what the characters are saying in Diablo IV. In my experience, I’ve noticed that some of the dialogue is NOT read out by a screen reader. Most of it is read out loud, though.

The Screen Reader allows players to skip a line in the diaglogue. In my opinion, this can be really helpful if you are stuck on a quest that has a lot of talking. It also helps if you failed to complete that quest and just want to skim through the dialogue.

The Screen Reader feature enables players to have the game describe text and interactive elements of the current screen. If I remember correctly, there are several languages you can choose from for your Screen Reader to read to you. 

While there are plenty of other features that a player can enable – or disable – in Diablo IV, I feel that the ones I’ve mentioned here are likely to be the most helpful for players who have disabilities. The accessibility options in this game make it more possible for me to have a physically comfortable way to play Diablo IV.

Diablo Immortal: From Booed to Beloved

black and white skull imageDiablo Immortal is a game that evoked a wide range of emotional responses – right from the start. When it was first announced, at BlizzCon 2018, the crowd viewed the game in a very negative way. Over time, people changed their mind about the game and many are looking forward to its official launch on June 2, 2022. 

How did Diablo Immortal go from booed to beloved? To fully understand what changed, you need a little bit of history. At the time, the Diablo community was extremely hopeful that the event would include the announcement of Diablo IV. Rumors started spreading about what what else might be announced.

On October 17, 2018, preceding BlizzCon, Blizzard wrote a post titled “Diablo at Blizzcon 2018”. It stated: “BlizzCon 2018 is almost here and we’ve seen a lot of rumors flying around about our plans for the show.” It continued, “We know what many of you are hoping for and we can only say that ‘good things come to those who wait,’ but evil things often take longer.”

The first Diablo panel was immediately after the opening of BlizzCon 2018. The focus was on a brand new game – Diablo Immortal. There was video of gameplay and a cinematic. Wyatt Cheng was the person who described where Diablo Immortal fits within the Diablo series of games.

A Q&A followed. The most significant part was a question by Lord Fluffy, who asked if there were any plans to make Diablo Immortal playable on PC – or will it be strictly mobile forever. Wyatt Chang responded, “The current plan is to be on mobile, both android and iOS. We don’t have any plans at the moment to do PC.”

That’s when the booing started.

I remember doing a ConBeforeThe Storm podcast with a mixed group of people (each focused on a specific Blizzard game) to talk about what was released. In short, as one of the Diablo-focused people on the podcast, I had to explain why PC players were so upset. They only played on PC, and the majority of them had no interest in mobile gaming. My impression was that this group was feeling very left out.

There was a Technical Alpha of the game in 2020, the Diablo Immortal Closed Alpha was announced in April of 2021. It was for Android – only, and included players from South Korea and Japan, and a few members of the Diablo community. It introduced the Crusader class, new zones and dungeons, and more.

This was the turning point where (at least some) of the disgruntled PC players started to change their mind about Diablo Immortal. The game had evolved into a robust world that felt like a Diablo game. Interest in the mobile game was rising, but there were still some PC players that didn’t want to play it on mobile.

All of this changed on April 25, 2022. There was an announcement video on YouTube about Diablo Immortal. I was among those sitting in the chat before the announcement started, watching people excitedly ask each other what class they were going to play. There was a push to remove the chatters who were asking for the game to be on PC. 

The video started, and it was revealed that Diablo Immortal would not only be on mobile, but also playable on PC. This was completely unexpected, and a wonderful way to make the PC players to feel included. As a result, a sizable portion of the Diablo community is super excited about a game that (some of them) found undesirable when it was announced.

How Microsoft’s Acquisition Could Affect What Games Go On Xbox

Microsoft announced that they agreed to acquire Activision Blizzard King. This information was posted on Microsoft’s Xbox Wire website, with a banner showing significant characters from several of Blizzard’s games, one Call of Duty character, and an image from Candy Crush.

That doesn’t necessarily mean that all of those games will come to Xbox. For example, Diablo II: Resurrected launched on Xbox One and Xbox Series X|S. (In addition to PS5 | PS4, Nintendo Switch, and BattleNet.) I’ve been playing it on Xbox S. Diablo III is available on Xbox  One, and Xbox Series X|S, BattleNet or Nintendo Switch. Those games are currently on Xbox.

Diablo Immortal is an app game that is currently still in testing. When it launches, players can obtain it through the App Store or Google Play. As far as I can tell, Diablo Immortal is intended to be played on a phone or tablet, so I don’t see it coming to Xbox. 

Candy Crush also makes app games that are on the App Store or Google Play. The King website notified players that Candy Crush Saga will no longer be available on the website as of March 31, 2022. I suspect this means King wants to focus on apps. Hearthstone is available on Mac and PC and also on phones and tablets as an app. But, that doesn’t mean there will be a playable version on Xbox.

Overwatch can be played on a PC (but not on a Mac). It also is possible to play it on Xbox. Overwatch 2 has been mentioned, but appears to be on hold for now.

What about World of Warcraft? The official WoW website tells me that WoW is available on Mac (which is what I play on) or PC. There’s no mention of consoles at all. If you do a search for “World of Warcraft on Xbox” you will see a bunch of articles that are speculating about the possibility of it coming to Xbox. But, that does not confirm that this will happen.

Activision’s Call of Duty games are on Xbox – but not necessarily on every type of Xbox console. Call of Duty: Black Ops Cold War is on Xbox X|S, and Xbox One. Call of Duty: Vanguard is on Xbox One, Xbox X|S. Other Call of Duty games are not on Xbox.

There has been some concern that Microsoft will decide to pull all Call of Duty games from Playstation to Xbox. CEO of Xbox Phil Spencer has quashed that rumor in a tweet in which he stated that he spoke with leaders at Sony, and expressed desire to keep Call of Duty on PlayStation. 

In short, some of Blizzard’s games are already on Xbox. Some of Activision’s games are. We will have to wait and see if older “backwards compatible” games from these companies end up on Xbox consoles.

Christmas Events in Video Games Bring Me Joy!

To my surprise, I have discovered that the Christmas events in video games bring me joy. This was unexpected, considering that I haven’t celebrated Christmas in years, and have some really bad memories attached to the holiday.

One excellent example in-game Christmas events are the ones offered in Animal Crossing: Pocket Camp. Every year, there are new Christmas items (and wearables) that the player can collect just by completing quests. Missed something from a previous year? You can probably pick it up if you have enough of the items that are required in order for you to craft it.

Pocket Camp is a low-stress game. I have filled my campsite with as much Christmas related items as I could stuff into it. The ones with glowing lights are my favorite. This is not something I would want to experience for very long in the real world, though.

Seekers Notes is an app game where the player must find hidden objects in a number of locations. There is always an interesting story to keep the player motivated to finish the quests and discover how the story ends.

The main concept of the game is that the town has been “stuck” with no way to get out. It is an ongoing mystery that the player – who becomes the Seeker – must help the townspeople solve. It has just the right amount of creepy, and that includes the Christmas quests.

When I used to play World of Warcraft, I found myself amused by the Christmas quests. My favorite quest was the one where your character had to wear an ugly Christmas sweater and then go to the main city of the opposing faction and sing. It was a challenge that was later made easier for those who had a flying mount. Park yourself on a rooftop and /sing where no NPCs are likely to find you!

Kitchen Scramble is a game where the player serves food to the customers that visit her food truck. I find it comforting because the foods in the game aren’t real and cannot give me an allergic reaction.

The game has several towns for the player to visit, serve food, and level though. Players are limited by the amount of “energy” the game gives them (but there are rewards to help keep that going). This year, I tried the time-limited Christmas town. It is a bit of a struggle, since the appliances I’m using aren’t the best ones. I’m hoping to finish it anyway.

There is something about the Christmas events in video games that make me happy, and I have no idea why. Perhaps the video game Christmases will someday desensitize me from the real world version.

Animal Crossing Pocket Camp Runs on Barter

Animal Crossing Pocket Camp is an app that you can play on your phone or tablet. It is a smaller version of previous Animal Crossing games. Your character has a campsite in which different items can be placed. Animal friends that are invited to you campsite will interact with those objects. They also sometimes ask you for things, and at other times give you things.

The majority of the interaction between your character and the animal friends runs on barter. Every animal friend you encounter wants something that you could – potentially – give to them if you happen to have it.

There are four (small) locations in the game that your character can travel to in order to interact with animal friends. Each location has something useful that the animal friends want – but appear unable or unwilling to obtain for themselves. Each location has fish, or bugs, or fruit.

When you encounter an animal friend in one of the four locations, a bubble appears over their head that shows what items they want. If you have those items, they will gladly accept them. They will give you some resources you can use to craft items for your campsite. If there is an event going on that involves growing a specific kind of flower, the animal friend will give you some seeds in exchange for what you gave them.

The animal friends don’t have gardens, so they can’t use the flower seeds. Your character has a fairly large garden at their campsite, and needs the seeds in order to complete goals for a current event (and receive prizes). Your character is easily able to catch fish, or bugs, and can pick fruit. The animal friends can’t do that on their own, so they give you something for your efforts.

There is never a point in the game where an animal friend you visit hands you a bunch of Bells (the in-game, easy to obtain, currency) in exchange for the fish, bug, or fruit you gave them. Instead, the game gives you some Bells each time you give an animal friend the items they want. The animal friends at your campsite sometimes hand you Bells for upkeep of the camp.

This has more to do with game mechanics than anything else. Nintendo wants players to have currency that they can spend on interesting items that can be crafted, or to upgrade some of the bigger items that they put in their campsite. Currency makes the game work – but the majority of the animal friends use barter.