{"id":3720,"date":"2017-11-25T10:17:07","date_gmt":"2017-11-25T14:17:07","guid":{"rendered":"https:\/\/aaronbsmith.com\/cogwheel\/?p=3720"},"modified":"2017-11-25T10:17:07","modified_gmt":"2017-11-25T14:17:07","slug":"medieval-fantasy-city-generator","status":"publish","type":"post","link":"https:\/\/aaronbsmith.com\/cogwheel\/2017\/11\/medieval-fantasy-city-generator\/","title":{"rendered":"Medieval Fantasy City Generator"},"content":{"rendered":"<p><a href=\"https:\/\/watabou.itch.io\/medieval-fantasy-city-generator\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3721 size-large\" src=\"https:\/\/aaronbsmith.com\/cogwheel\/wp-content\/uploads\/2017\/11\/2017-11-25-08_37_56-Medieval-Fantasy-City-Generator-by-watabou-1024x511.png\" alt=\"\" width=\"1024\" height=\"511\" srcset=\"https:\/\/aaronbsmith.com\/cogwheel\/wp-content\/uploads\/2017\/11\/2017-11-25-08_37_56-Medieval-Fantasy-City-Generator-by-watabou-1024x511.png 1024w, https:\/\/aaronbsmith.com\/cogwheel\/wp-content\/uploads\/2017\/11\/2017-11-25-08_37_56-Medieval-Fantasy-City-Generator-by-watabou-300x150.png 300w, https:\/\/aaronbsmith.com\/cogwheel\/wp-content\/uploads\/2017\/11\/2017-11-25-08_37_56-Medieval-Fantasy-City-Generator-by-watabou-768x384.png 768w, https:\/\/aaronbsmith.com\/cogwheel\/wp-content\/uploads\/2017\/11\/2017-11-25-08_37_56-Medieval-Fantasy-City-Generator-by-watabou-1140x569.png 1140w, https:\/\/aaronbsmith.com\/cogwheel\/wp-content\/uploads\/2017\/11\/2017-11-25-08_37_56-Medieval-Fantasy-City-Generator-by-watabou.png 1920w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a>For some GM\/DMs, sitting down to craft intricate maps of towns and cities is one of the best parts of world building for a homebrew campaign. For everyone else, there&#8217;s <a href=\"https:\/\/watabou.itch.io\/medieval-fantasy-city-generator\">this little gem by itch.io user Watabou<\/a>.<\/p>\n<p>The interface is fairly simple, but if you don&#8217;t like the random map it makes for you there are a lot of tweakable options available. Is this a coastal town? Is there a river? Is there a protective wall? What color scheme would you like?<\/p>\n<p>As an added bonus, when you mouse over structures on the map you get alt text telling you what part of town you&#8217;re looking at, whether its a slum, craftsmen quarter, temple, park, and so on.<\/p>\n<p>Is this a place to which the party will return? You can export the map as a png or svg file. I prefer the svg format myself as it makes editing in <a href=\"https:\/\/inkscape.org\/en\/\">Inkscape<\/a> (Or Adobe Illustrator if you&#8217;re the kind of person who has money) much easier, though be warned that these svgs will have a LOT of shapes and might slow down older machines.<\/p>\n<p>One downside is since the labeling is done with alt text it doesn&#8217;t carry over into the exported files, but since I intend to relabel most of my maps it isn&#8217;t much of a drawback for me. Other than that, I think I&#8217;ve found my new favorite tool for city and town adventures.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For some GM\/DMs, sitting down to craft intricate maps of towns and cities is one of the best parts of world building for a homebrew campaign. For everyone else, there&#8217;s this little gem by itch.io user Watabou. The interface is fairly simple, but if you don&#8217;t like the random map it makes for you there &hellip; <a href=\"https:\/\/aaronbsmith.com\/cogwheel\/2017\/11\/medieval-fantasy-city-generator\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Medieval Fantasy City Generator&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[293],"tags":[318],"class_list":["post-3720","post","type-post","status-publish","format-standard","hentry","category-ttrpg","tag-dnd"],"_links":{"self":[{"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/posts\/3720","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/comments?post=3720"}],"version-history":[{"count":0,"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/posts\/3720\/revisions"}],"wp:attachment":[{"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/media?parent=3720"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/categories?post=3720"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aaronbsmith.com\/cogwheel\/wp-json\/wp\/v2\/tags?post=3720"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}