Malfunctioning Magical Items

Just in case your D&D/Pathfinder game needs a little levity:

  • Helm of Teleportation
    Acts like a normal Helm of Teleportation, but ONLY the helm teleports. The player stays behind. When attuning to the helm, language used should avoid pointing this out without actually lying about the helm’s ability to teleport.
  • Deck of Just One Thing
    Appears to be a Deck of Many Things, but every card drawn awards the player with an additional Deck of Just One Thing. They cannot draw cards from the new decks as they are identical in every way to the deck from which they drew.
  • Sleeping Bag of Holding
    At a random time during use, and until dawn, this sleeping bag constricts in such a way as to make the player feel like someone is in the bag with them and hugging them as they fall asleep. This can actually be quite comforting, unless you weren’t expecting it.
  • Carpet of Flights of Fancy
    Anyone using this carpet will feel and act like it is in fact a flying carpet. The best, flying carpet, in fact. Never has the player flown so fast, with such great maneuverability. Why, they can even do a barrel roll. In reality, they will be sitting on the carpet wherever they placed it while onlookers wonder if a high level cleric should be brought in.
  • Goggles of Night
    Traditional Goggles of Night give darkvision up to 60 feet. THESE goggles make it look like it’s midnight, though characters who have darkvision may use that ability when wearing these goggles in well lit areas.